Hole 17

Golf Rules for Beginners: What to Know Before Your First Round

Quick answer: Beginners should know to tee inside the markers, play the ball as it lies, take one penalty stroke for lost or out-of-bounds balls, and replay from the previous spot. Use a provisional ball if needed, and follow local rules when available.

Golf rules for beginners boil down to a short list: tee off behind the markers, play the ball as it lies, take penalties for lost or out-of-bounds balls, and count every stroke.

R Rules

This is a plain-English summary of the Rules of Golf (2023 edition, R&A and USGA), not the official text. When in doubt, the official Rules of Golf (published jointly by the R&A and USGA) apply, and a course's local rules can change some procedures.

The 12 rules you'll use every round

Golf rules for beginners at a glance
SituationWhat to doPenalty: The general penalty is two strokes in stroke play and loss of hole in match play (Rule 1.3c(2)).
Teeing offTee inside the teeing area: between the markers, up to two club-lengths behindStroke play: 2 strokes, replay from inside. Match play: no penalty, but your opponent may cancel the stroke
Clubs in the bagCarry no more than 14Stroke play: 2 strokes per hole affected, max 4. Match play: deduct one hole per hole affected, max 2
Ball in playPlay it as it lies; do not improve the lie2 strokes
Loose impedimentsLeaves, twigs and stones may be removedNone (1 if the ball moves as a result, except on the putting green)
Lost ballLost after 3 minutes of searching; replay from the previous spot1 stroke
Out of boundsReplay from where you last hit1 stroke
Provisional ballAnnounce it, then play it if your ball may be lost or out of boundsSaves walking back
Penalty area (red or yellow)Play it as it lies, or take relief1 stroke for relief
Unplayable ballTake one of three relief options1 stroke
Cart path, ground under repairFree relief: nearest point of complete relief, drop within one club-lengthNone
On the greenMark, lift and clean; repair damage; flagstick may stay inNone
Playing a wrong ballCorrect it and play your own ball2 strokes

On the tee

The teeing area is a rectangle between the outside edges of the two tee markers, going back two club-lengths. Your ball must be inside it, though you may stand outside it. A ball that falls off the tee before you swing at it can be re-teed with no penalty. You may carry no more than 14 clubs; a beginner bag usually holds far fewer.

Play it as it lies

Once the ball is in play, you hit it from where it stopped, without improving your lie, stance or line of play by pressing down grass, bending branches or moving fixed objects. You may remove loose natural objects such as leaves, twigs and loose stones anywhere on the course, including bunkers and penalty areas, but if your ball moves as a result outside the green, you add a penalty stroke and put it back.

Lost ball and out of bounds

You have three minutes to search for a ball. If it is not found, it is lost. A ball is out of bounds when all of it is outside the boundary, usually marked by white stakes or a fence. In both cases the standard rule is stroke and distance: add one penalty stroke and play again from where you hit the previous shot.

To save the walk back, play a provisional ball straight away if you think your ball might be lost or out of bounds. You must say so, using the word "provisional" or something just as clear. If your first ball is found in bounds within three minutes, you continue with it and pick up the provisional.

Many courses also use a local rule (Model Local Rule E-5) that allows, for a two-stroke penalty, a drop near where the ball was lost or went out, instead of going back. It applies only if the course has adopted it, and it is not meant for professional or elite amateur competitions, though a club may use it in its own events; check the scorecard or the local rules sheet. Ask in the pro shop.

Worked example: playing a provisional ball

  1. Your tee shot on a par 4 heads toward trees near the out-of-bounds stakes. You might not find it.
  2. Before you walk forward, tell your group you are playing a provisional ball: use the word "provisional" or make it just as clear (saying "I'll hit another" is not enough). Then hit it from the tee. The provisional is your third stroke: one for the first tee shot, one penalty stroke, and the provisional itself.
  3. Walk to the area and search. You have three minutes from when you or your caddie start searching.
  4. If you find the first ball in bounds within three minutes, it is in play with no penalty: pick up the provisional and play on, and your next shot is your second.
  5. If the first ball is out of bounds or not found in three minutes, the provisional becomes your ball in play. Your next shot with it is your fourth.

The provisional saves the walk back to the tee, which is why it also keeps the group moving. You may keep playing the provisional until you reach the spot where the first ball is likely to be; once you play it from nearer the hole than that spot, the first ball is lost even if you then find it.

Penalty areas: red vs yellow

Water and other areas marked with red or yellow stakes or lines are penalty areas. You may play the ball as it lies with no penalty, or take relief for one penalty stroke. For both colours you may go back to where you last played (stroke and distance) or drop on a line back from the hole through the point where the ball last crossed into the area. Red penalty areas add a third option: drop within two club-lengths of where the ball crossed the edge, no nearer the hole.

Worked example: a yellow and a red penalty area

Yellow: your second shot on a par 4 splashes into a pond that crosses the fairway (yellow stakes). Your options, each for one penalty stroke: play again from where you hit (stroke and distance), or drop on a line from the hole straight back through the point where your ball last crossed into the pond, as far back as you like. Either way, your next shot is your fourth. You can also play the ball as it lies in the penalty area with no penalty, if you can reach and hit it.

Red: on the next hole, your tee shot rolls into a ditch along the right side (red stakes). You have the same two options as yellow, plus lateral relief: drop within two club-lengths of where the ball last crossed the edge of the red area, no nearer the hole, for one penalty stroke. The next shot is your third.

In a penalty area you may ground the club, take practice swings that touch the ground, and move loose impediments such as leaves, all without penalty.

Unplayable ball: your 3 options

Anywhere except a penalty area, you may declare your ball unplayable, for one penalty stroke, and choose: replay from where you last hit; drop on a line back from the hole through the ball's spot, as far back as you like; or drop within two club-lengths of the ball, no nearer the hole. In a bunker the last two drops must stay in the bunker, or for two penalty strokes you may drop back on the line outside it.

Free relief: cart paths and ground under repair

If your ball lies on, or your stance or swing is hindered by, an immovable obstruction (a cart path or sprinkler head), ground under repair, an animal hole or temporary water, you may take free relief in the general area. Find the nearest point where the condition no longer interferes, no nearer the hole, and drop within one club-length of it.

On the green

On the putting green you may mark your ball with a coin or marker, lift it and clean it, then replace it on the same spot. You may repair ball marks, spike marks and other damage on the green. The flagstick may stay in the hole or come out; there is no penalty if a putt hits it.

The flagstick can stay in the hole while you putt, and there is no penalty if your ball hits it. You can also have someone attend it. If your ball accidentally hits the attended flagstick or the person attending it, there is no penalty, but if the person attending deliberately deflects or stops your ball, if that person is a player or a player's caddie, that player gets the general penalty, and the ball must not be played as it lies (relief under Rule 11.2c).

How to keep score

In stroke play, count every stroke plus any penalty strokes on each hole, and add them up. If you post the round for a handicap, each hole has a maximum score, net double bogey: par plus two plus any handicap strokes you get on that hole. See golf handicap explained.

A scoring example

Par 4: your tee shot goes out of bounds, so you play again from the tee (that is your third stroke). You then hit the green with your fourth and two-putt. Your score for the hole is 6: five strokes made (two tee shots, the approach and two putts) plus one penalty stroke. Every penalty stroke counts in the total, just like a swing.

Casual-round shortcuts friends allow

These are not the official rules, and some of them can stop a round counting for a handicap, but many friendly groups use them to keep pace: picking up once you reach a double or triple bogey, dropping near a lost ball instead of walking back (where the course has not adopted the local rule), and moving the ball off a bad lie in the fairway. Agree them on the first tee so nobody is surprised.

Rules vs etiquette

Rules decide your score; golf etiquette decides whether people want to play with you again. Being ready to hit, keeping up with the group in front, repairing marks and staying quiet while others play are not in the penalty table, but they matter as much on a first round. New words like "provisional" and "penalty area" are in the golf terms page, and how to break 100 shows how to keep penalties off your card.

When you are unsure of a ruling in a casual round, the simplest fair choice is to take the option that does not help you, write a note on the card, and check the official rule afterwards.

More rules pages

Free tip sheet: First Round Checklist, 10 checks

A one-page printable PDF with the 10 checks for common first-round trouble. Free by email.

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